You can still use editor by ignoring launcher. Just go to your unreal engine install folder
Unreal engine / 4.0 /engine / binaries / win64 / UE4Editor.exe
You can use editor now. This will also fire up launcher but you can minimize that and put it aside.
launcher just checks for updates I believe
Yep, same for me. Signed up an hour ago, reinstalled, adjusted timeouts, still same problem.
If increasing timeouts actually worked, it’s a great sign that their auth servers aren’t scaled quite right. If we’re not timing out, and just getting bad licencing data back from server, maybe there are some bad caches somewhere in pipeline?
New subscribers only had launcher downloaded, just editor. Unless there is other way to download editor for first time without going through launcher, else your method won’t work for most of people here at all, since most of us don’t have editor itself downloaded yet (Thanks to current problem we are facing)
Yes it does. I did not seem to have a problem with first download. 10gb fine. Also I was using a high speed broadband for purpose which could be a factor.
Another alternative is to compile source provided on githhub
I have downloaded VS 2013 express for windows desktop and github client, forked and cloned source, downloaded required files and built project - Is there any way that I can attempt to copy over built materials to make launcher think engine has been downloaded? If so, what files should I place in what folder?
Oh… I thought it was subscribe button after install which is my case.
Another alternative is to compile source on your own which is provided on githhub. There is a video on how that can be done on I believe. But you’ll need vs2013 (trial worked for me ) .
Yeah perhaps I should do just that, but I have been trying to avoid to do that cause I am feeling a bit lazy. But I suppose I don’t have much choices if I want to use it as soon as possible, it doesn’t seems like this issue is gonna be fixed any time soon. Thanks for advice, time to get my lazy ■■■ to work.
Installer is 53MB - that’s not going to turn into 7GB. It runs, takes a few minutes updating itself (pausing at 81% for a few minutes), then gives us this “Subscribe” button where there should be a Launch button (or Install button?). If there is something else we were supposed to download, it’s not there.
I ended up building source code - turns out even if launcher thinks we’re not subscribed it still lets us download from Marketplace, so ultimately we can cobble it all together manually.
I do video thing without no errors or problems, and when editor come up with project (dont know why build miss a lot of materials in chairs, table, etc) program just stop in 5-10 sec without no reason, no prompt, no error msg, just nothing.
Hi there i have problem aswell i login and all i get is Subscribe button i had to reload my PC as i was have major problems before reload it was fine now on a fresh install of windows 8 i cant start download all i get is a Nice yellow Subscribe Button
I have increased all time outs as suggested and i have turned on logs and i will attach them here
As others have said, I’ve tried all “fixes” mentioned in various threads that now exist about this issue.
No problems yesterday on my old PC. Today I’ve built a new PC and installed UE4 for first time on it, however I do have my Unreal Projects folder on a second hard drive still from my old rig.
same problem here i have posted my details up but i have same problem stuck with subscribe button it worked fine on my PC but then i had a major problem with my windows and thought i would rebuild and start clean and fresh now all i get is subscribe button
have tried every fix editing files tried different launcher with cmd line on end same thing subscribe button