[BUG] Steam achievements won't cache

I have tried so many things now and I can’t seem to find an answer anywhere on the internet. I have this blueprint set up to try and figure out where the problem lies:

But whenever I play, the overlay works fine but none of the print strings show except the one that shows the progress which just stays 0.0, although I have gotten that achievement. The game just doesn’t want to chache achievements, It doesn’t fail and it doesn’t succeed. In-game:

Another weird thing is that sometimes I do get achievements, yeterda when I went into tthe editor, opened my game as a standalone and played the game I recieved two achievements. And like half an hour ago I got another achievement after shutting down the game.
How I set up achievements:

How my DefaultEngine.ini looks like:

Could someone please help me?

Please help me, my steam release is set to be on saturday and I wouldn’t want to reschedule it.

Did you fix it?

bump because i need this fix too

It very easy. Just save and apply all changes in your steam projects. Press release update

someone found a solution to this? I have the same problem, my achievements works fine but that function always returns false and 0 ( even if I gained the achievement ).

My CacheAchievements node always fails. My Steam overlay works fine. Anybody know what could be going wrong?

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