Bug: Splitting Rotation Struct Jumbles XYZ

Create a “Make Transform” Node in a Blueprint Actor Construction Script.

Type in a value for X Y and Z for Rotation. I chose 999 X, 555 Y and 444 Z. (Random values).

Right click the “Rotation” struct and split it.

X becomes 555, Y becomes 444 and Z becomes 999.

This seems to happen for other nodes as well, that also have a Rotation struct (such as the “add instance” node)



Hi Neil,

Thanks for pointing this out. I have entered ticket UE-31931 to have this investigated further.