Hi. I’ve got some UPROPERTY() definitions in my custom gamestate actor and I’m trying to edit them in the details tab during PIE. Some datatypes appear editable, but some not? Why? The UPROPERTY()s are identical for each var. They are have a Category and the EditInstanceOnly and Replicated specifiers. I change the datatype to something I know works and it wroks, change it back to the original one and they are greyed out.
Work: float, int8, int32, FString
Don’t work: uint8, uint16, uint32, int16
It seems rather arbitrary for those not to be editable.