I have two computers with Rocket Installed. One of them is DX11 and other is DX10
DirectX 11 Comp Specs:
OS: Windows 7 x64
CPU: Core i5 760 - OC’d @ 3.6 GHZ (Lynnfield)
GPU: EVGA GTX 465
RAM: 8GB Corsair Vengeance
DirectX 10 Comp Specs:
OS: Windows 8 x64
CPU: Core 2 Quad Q6700 2.6 GHZ (Kentsfield)
GPU: EVGA 9600GT
RAM: 4GB Corsair
In my DirectX11 PC, Rocket UI is sluggish (not much but little) but it doesnt affect the game. Game is all smooth and good.
In my DirectX10 PC, Rocket UI is so smooth. No lag or anything.
Probably you dont run your PC with the “High performance” power setting
Hi guys. I fixed the lag issue. The problem was with EVGA Precision X. Theres a setting called “Frame Rate Target” and i have that enabled with 35 FPS. This was the issue. I disabled it and now theres no lag. Everything is smooth and good. 
Weird. I tried the -d3d10 commandline and the editor is still lagging.
Sounds like it might be something else specific to that machine. Out of curiosity is your DX11 machine running dual monitors? Some GPUs seem to handle that better than others.
Also make sure you have the latest drivers from NVIDIA.
No i dont have dual monitor setup. As for the driver its a WHQL driver but forgot the version number. Will check it and report back soon.
I just installed the latest WHQL driver (320.49) and it still lags.
I just installed a new 2GB card with the same driver last night on a lower spec. system. Didn’t notice any lag except making a material. Lag issues with the shader compiler(CPU process)…again.
Was using a super cheap 512mb eah4670 card with dx 10 and no lag. Dx11 looks so much better!!