[Bug] Socket relative scale reset for all meshes after upgrade from 4.10 to 4.13


I don’t know if it’s a know issue, but after upgrade my project from 4.10 to 4.13 all sockets have a relative scale of 1 inside the mesh editor.

Cordially, Jackblue

Hi Jackblue,

Thank you for the bug report! This is an issue that hasn’t been reported and I was able to reproduce it based off the info given. You can find it here: Unreal Engine Issues and Bug Tracker (UE-36259)

You can watch the bug as it is reviewed by our development staff. Also, while testing I noticed that this issue didn’t occur when converting to 4.11 so your options are to

A.) Convert your 4.10 project to 4.11
B.) Manually re-scale all of your sockets relative scale

let me know if that helps!