I have a map with movable skylight. When I open it, everything is OK, but when I load that level from blueprints (Load Stream Level), all lights become to contrast.
I figured, that it’s somehow related to skylight mobility. If I change it in editor while playing to “static” (or station, doesn’t matter) and then back to “movable”, lights are back to normal.
For now I have to use blueprint which parent is skylight, with movable setting preset.
Screenshots are posted below:
[SPOILER]Bad light:
Good light:
[/SPOILER]