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[BUG] SkyLight loading

I have a map with movable skylight. When I open it, everything is OK, but when I load that level from blueprints (Load Stream Level), all lights become to contrast.

I figured, that it’s somehow related to skylight mobility. If I change it in editor while playing to “static” (or station, doesn’t matter) and then back to “movable”, lights are back to normal.

For now I have to use blueprint which parent is skylight, with movable setting preset.

Screenshots are posted below:
[SPOILER]Bad light:

Good light:

[/SPOILER]

Bumping my thread

Bumping my thread

I have the same issue with movable lights, it seems they give off way less light or the light doesn’t bounce.