Skeleton mesh on OpenGL ES 2.0 are working just fine:
But after compiling on OpenGL ES 3.1 skin become broken:
We test it on clean project too, same results
Skeleton mesh on OpenGL ES 2.0 are working just fine:
But after compiling on OpenGL ES 3.1 skin become broken:
We test it on clean project too, same results
Hey yarpoplar,
Can you provide me with the steps you took to reproduce this on a blank project?
Can you also provide me with the device you tested on so I can test on a similar device that supports ES 3.1?
Let me know if you have further questions.
Cheers,
We tested it on Mi Pad 1 with Nvidia Tegra k1 on board.
Here is my steps:
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-37472)
You can track the report’s status as the issue is reviewed by our development staff.
Cheers,
Thank you very much!