[bug] Skeletal mesh preview in a blueprint gone crazy

Here i show you a bug where the skeletal mesh of a character (the example space guy from the FPS sample) goes completely crazy and twisted. It works perfectly fine when playing, the bug is only in the preview, also if you eject from the player, it still works fine.

Hi Victor,

We are aware of this occurring in Rocket Beta 5, but it has been resolved in our current internal build. This should not be expected to occur in future releases.

Cheers!