Hey ,
Looks like this is still a bug but it has been removed from the issues tracker. The problem lies in the code that Jeslas Pravin references below. That logic will always zero-out the pitch when there isn’t an actor being focused. Since using the location over the actor is precisely so we can control the pitch, this has to be faulty logic. It’s the exact opposite of what we need. Plus, if I override that function, copy it from AAIController, and comment-out that block, the pitch works as desired. Cheers!