I have an array in an array and I use the node “Set members” after a get node to have acces of one member in the array of the array.
The problem is the value is never changed, but if I change the value manually and compile the graph the value is correctly accessible.
Only change the value of a member of the array in the array is not possible, looks like a bug.
I use a custom blueprint structure to make the array.
EDIT : I found a workaround but if a better solution can be set i’m open to listen if it’s not a bug from unreal.
The workaround is to copy the array in a variable, change a value, copy the changed array into the real array.
Maybe it’s possible to have a reference variable to avoid the copy and have it working ?