Hey there,
i have a really odd bug in my marketplace project. problem is that i can’t seem to find why this is happening.
** background story:**
Players can pick Characters in Lobby. When you pick a Character that has already been picked, you get denied and Picture as well as Combobox get reset. This is all working for Server and Client except Situation when Server picks a Character that has been taken. Then only Combobox of others resets.
event in which Combobox gets set is 100% called and reset of image is working.
http://puu.sh/kfZtX/806cd84cc7.png
It’s upper execution line of following nodes. I tried getting Name of combobox and it is correct. I printed a debug message and Server calls line. Also SetArrayElement at right end is working for Server. He just seems to ignore SetSelectedOption call. Although he does not ignore it if a client picks already taken character. If it was Server (so i did a mistake), then combo box should also not reset on his end. But it is only his own combobox that doesn’t work and only if he tries to pick a selected character. Every other solution works. ): Also just added a breakpoint and SetSelectedOptions really gets called. So i have no idea why he is ignoring function call. If whole event wouldn’t work, then print and also image reset should also not happen.