I m using unreal Engine 4.10.1. My problem is in the question. When i select an object (any of the starter map) then press edit blueprint, it works. But then if i had (for example) a trigger box, select it and go to the same blue print, right click and it shows me the options but not the ones for the selected component. And if i select any other object on the same map, it still doesn’t show anything. Please help me.
If I am understanding your issue correctly, what you want to do is be able to reference and call functions that use your Trigger Volume inside of the Ceiling Light blueprint. The reason that you cannot do this is because the Ceiling Light bp has no reference to the Trigger Volume. As an example, go into the Level Blueprint and try the same thing with the Trigger Box selected. You’ll see that you are able to get a reference to it, because your level is already aware of its existence. What you’ll need to do is either create an actor that has a Trigger Box component, and then create a variable inside of your Ceiling Light bp that is Exposed on Spawn and set it to an instance of that Trigger Box Actor, or add a trigger box component to the Ceiling Light bp itself, and take care of the functionality inside of that blueprint.
If you have anything specific that you are trying to accomplish, feel free to let me know and I’d be more than happy to provide an example of what I’m talking about.
Thank you very much. (kind of learning so that why i make those kind of “stupid” mistakes (you didn’t say that but i feel like it is ahahah)). I just didn’t watch and listened carefully to how to do it. - YouTube
On this video. Anyway thank you very much. Have a good day.