[Bug] Seems absolute transform modes dont work

Open blueprint editor. Create some objects, move them, rotate, and scale, than make some heararchy from them, and after try change some parameters in absolute and relative transformation (all position, rotatation, and scale). Seems absolute mode does not work…

Hello,

  • Could you please provide a bit more detail for your repro steps?
  • Are you able to reproduce this in a clean project?
  • What exactly is the issue that you are running into, just so I can ensure we are on the same page?

Thank you.

Hello Sean Flint,

Are you able to reproduce this in a
clean project?

Yes

What exactly is the issue that you are
running into, just so I can ensure we
are on the same page?

Absolute transform mode work the same as relative mode

Could you please provide a bit more
detail for your repro steps?

yeap, so:

  1. create blank project
  2. create new actor blueprint
  3. add a cube component with name “ParentCube”
  4. add second cube component with name “ChildCube”
  5. move ParentCube in some location
  6. move ChildCube in some another location
  7. attach ChildCube to ParentCube (like on image 1)
  8. select ChildCube and trigger Absolute Location in Transform Tab (see image 2)
  9. write 0,0,0 in location of ChildCube (see image 3). Bug: ChildCube must be moved in world origin, but hes moved in origin of parent component

Hello,

I have been able to reproduce your issue, and have entered a bug report, UE-31994. Thank you for your report.

Have a great day

I solved this problem by reloading blueprint or restart editor.