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BUG: Save causes Camera Rig Crane to detach from CineCameraActor

I’m trying to control camera movement without inviting the spinning issue, glad to see UE4 features a Camera Rig Crane. This appears as a real bug, 1) parent the CineCameraActor to the Camera Rig Crane object, 2) click Save, see the camera detach. Please, fix, surely need to control camera movement. I’ll try the rails now.