BUG: Save causes Camera Rig Crane to detach from CineCameraActor

I’m trying to control camera movement without inviting the spinning issue, glad to see UE4 features a Camera Rig Crane. This appears as a real bug, 1) parent the CineCameraActor to the Camera Rig Crane object, 2) click Save, see the camera detach. Please, fix, surely need to control camera movement. I’ll try the rails now.

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I’ve had the same issue when putting my sequences together. Try this: 1) click on the “+” next to the camera icon to open up options. 2) on to top select “Attach” > New Binding > (Crane or possibly rail you want to attach the camera to). So far this option works for me and the camera “sticks” to the crane.