BUG? Same node transform bone - different results !!!


Im completely destroyed by unreal engine and need your help guys, it cost me many hours of time fixing anim aim offsets and now i think i found bug:

Im using saved base pose for every other pose where im setting aim offset, but when i use same node in state machine and in anim graph, it gives me different results!!!

Please help me someone if someone had problems with this.


I probably figured it out, it seems like there is important node order… wow… no one tutorial mentioned it and it cost me 50 hours, im done…i hope this helps to somebody else…