Bug? Runtime Virtual Texture World Height Broken for Landscapes?

Hey all,
I am experiencing the same issue described above. Has anyone made any progress on it?

Edit: I have seen plenty of videos at this point of people setting this up and blending assets on flat landscapes. Has anyone successfully set up, or even seen a video, of the height blending working properly on a landscape that has been sculpted (not flat?) Thanks!

Edit 2: I found the issue that was keeping it from working for me, I have two separate Runtime Virtual Texture assets (one for my material and one for height). In my details of my landscape I had only added the material one to the array “Render to Virtual Textures”. After adding the one for height it seems to be working fine.

Hope that helps someone!

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