Excuse me , but when I try to run my packaged game that I made in UE 5.1.1 it says a fatal error ocurred and it crashes instantly when started.
I saw similiar problem report posts that sayed that it was because the Target Render was on Directx12, so firstly I swapped to the Default Option and then to DIRECTX11, the problem persisted, others that said I didn’t update my drivers, which I after updated both Nvidia and Intel Drivers and the problem continued to persist, and, others sayed that was the Unreal Engine Grabage Collection Settings that were wrong, i fixed them by import the config file of another project that I have packaged properly and didn’t caused me any trouble but the problem is still present and my overhypoed and loved game will continue to be indefenitely delayed until I fix this, so please can someone help, please?
If anyone knows the answer to this problem just contact me!
Hey there @LilEbo15! Welcome back to the community! May we see the error’s stack trace? It can help us determine exactly what’s crashing and how to resolve it! It should display the error in the crash dialogue when it crashes, you could also find the logs in your projectfolder/saved directory.
Hello, and thank you for your time !!!
Here is the error box:
And here is the log:
ShadowofRaven4EVER_2.log (1.3 MB)
Once more , thank you,
Regards,
Lil Ebo
That log seems to lack the stack trace for the error itself, did you grab it from the logs folder or the crashes folder?
Looks like the one you want will have this ID:
Session CrashGUID > UECC-Windows-EBB8EBE041C8AA80E0D12985A84CEF62
and likely at the bottom you’ll find the error that looks a bit like this:
[2022.10.07-07.41.00:570][ 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.099 s
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: === Handled ensure: ===
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error:
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: Ensure condition failed: Cast<APawn>(NewUpdatedComponent->GetOwner()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PawnMovementComponent.cpp] [Line: 18]
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: FloatingPawnMovement must update a component owned by a Pawn
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: Stack:
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60e3d4bf1 TerrainTests.exe!UPawnMovementComponent::SetUpdatedComponent() []
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60e3c59fc TerrainTests.exe!UMovementComponent::OnRegister() []
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60e347c0d TerrainTests.exe!UActorComponent::ExecuteRegisterEvents() []
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60e36b2fe TerrainTests.exe!UActorComponent::RegisterComponentWithWorld() []
[2022.10.07-07.41.00:570][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60e0050b8 TerrainTests.exe!AActor::IncrementalRegisterComponents() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60e7a0321 TerrainTests.exe!ULevel::IncrementalUpdateComponents() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60f18e427 TerrainTests.exe!UWorld::UpdateWorldComponents() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60f17544d TerrainTests.exe!UWorld::InitializeActorsForPlay() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60f05053c TerrainTests.exe!UEngine::LoadMap() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60effa77c TerrainTests.exe!UEngine::Browse() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60e616c3f TerrainTests.exe!UGameInstance::StartGameInstance() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6081081a8 TerrainTests.exe!FEngineLoop::Init() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff60812484e TerrainTests.exe!GuardedMain() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff608124a2a TerrainTests.exe!GuardedMainWrapper() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff608127aac TerrainTests.exe!LaunchWindowsStartup() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff608139264 TerrainTests.exe!WinMain() []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6102172ea TerrainTests.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffbc8597034 KERNEL32.DLL!UnknownFunction []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffbc92026a1 ntdll.dll!UnknownFunction []
[2022.10.07-07.41.00:571][ 0]LogOutputDevice: Error:
These are the 3 last crashes that ocrurred in the Developement Stagged Windows 1.0.0 Build of the game:
Crashes.rar (172.9 KB)
But i don’t know how to read the dump file that the crash provides us!
Do you know how to acess the crashes’ data?
Yo, I read the log and it was an expirimental plugin that was causing the crash and the fatal error, I disable it and now the game runs smoothly!