I found bug in level sequence.
Steps to Reproduce
- Create actor
- Add bool variable, name Enable, Instance Editable and Blueprint Read Only
- Create function, name SetEnable, with bool argument NewState
- Add this actor in scene
- Create in scene new LevelSequence
- Add this actor in LevelSequence
- Variable ** Enable ** can add a key in the timeline
- This key calls function SetEnable
- Enjoy!