If you create a parent-child hierarchy inside blueprint component in UE4 V4.3. The function SetRelativeLocation sets the world location instead.
In my case, I have a blueprint with the following components hierarchy:
Billboard component as root
----> scene component as root child
-------->static mesh component as scene component child
If I understand the Set/Get relative location functions currently, it should Set/Get the local location of the component relative to its parent. If it is so, there is a bug with SetRelativeLocation in which it behaves like SetWorldLocation function and sets the world location of component.
