Bug Report/Request: "Complex Collision" not showing in "Player Collision" view mode

OOPS. I meant to put this in the “Bug Reports” Section. Sorry about that!

I noticed that static meshes that have complex collision, or “Use Complex as Simple” collision, do not show up in the “player collision” view mode.

I’m not sure if this is a bug, or intended behavior.

However, it would be nice if complex collision was visible in the player collision view mode so that I can inspect collision of meshes with complex collision from the main viewport.


Moved to Bug Reports for you

Hi ,

This is because Complex Collision as Simple is using a per poly collision on the object. I have passed along a feature request to be considered by our development staff.

Thanks! :slight_smile: