I’m firing the OnBeginOverlap from a trigger volume placed in the level and blueprints are in the level blueprint, not in the player’s actor. When I do a PrintString I do so to get the display name of the other actor the trigger volume is overlapping with, and it always says that it is the player’s actor that is overlapping it. Even if the player’s actor is overlapping itself, it should not be overlapping the trigger volume itself and causing that to happen because the player’s blueprint isn’t calling any OnBeginOverlap events.