Bug Report: Equal Enum Becomes Equal Byte

When reopening the project, there is a fatal bug that causes certain equal enum nodes to revert to using bytes instead of the specific Enumeration names. I worked around this issue by making variables set to the desired enum. However as I’m now using this equal enum node in a blueprint library, I cannot use variables.

Glitched Behavior:


Normal Behavior:


As a work around I simply added an in parameter. That way instead of checking if it is hostile only, I can check if it uses any other relation type. It’s more versatile this way. The bug still exists, however.