Bug Report: AI controller / MoveToLocation not working when pawn is spawned

I am using Unreal 5.4 and have the similar problem with aicontroller, flaoting movement and movetolocation. When I place a pawn to a level manually, it doesn’t work. If I use a spawner with “spawn AI from class” it works. That’s really frustrating. I’ve tried to spawn aicontroller into level and possess pawn, set ai controller class to specific aicontroller in class defaults, chose “placed in world or spawned” option in class defaults, but no result. What’s wrong!?? Well, I can spawn the pawn through a spawner, but that issue gives me no peace