I want to report a bug in 4.25, when spawning an AI pawn via a blueprint the “Move to Location” function (or any other “move to” node) does not work.
However, when I place the pawn manually into the level, it works fine and the pawn moves to the set location. It only does not work when spawning it via blueprint (either via “spawn actor from class” or via “spawn AI from class” ).
I have set “Auto Posses AI” to “Placed in World or Spawned”.
As you can see from the screenshots, there is really no reason why this should not work. Especially since it works fine if the pawn is placed manually into the level.
I reproduced it in a new, clean & empty project and it’s still the same (not working when spawned), so there must be some bug with the AI controller when a pawn is spawned & not manually placed.
Could someone please look into this?