[BUG REPORT] A bug that can be 100% reproduced: Mutable Static Mesh loading causes the Editor to crash.

Reproduce:

  1. Create a new Mutable Customizable Object.

  2. Create a new Static Mesh Node.

  3. Select a Static Mesh in the Details panel. You’ll notice that the name of the Static Mesh Node doesn’t change.

  4. Create a Clip Mesh With Mesh node, connect it to the Static Mesh Node, and click Clip Mesh With Mesh node. At this point, the Editor crashes.

  5. Checking the crash log reveals that the Static Mesh Node is not loading the Static Mesh correctly.

Currently, the way to avoid this crash is to select the Mesh from the content browser instead of the dropdown menu, and then click the left arrow icon to import it.