I created an anwerhub post on the subject .
https://answers.unrealengine.com/questions/888566/view.html
I currently have a bug with the customs event created in a parent class.
I am under version 4.22 ;
1- I create a blueprint class ( Vr_Interact_Class) in which I create a custom event with the call in editor option to be able to use it in the children of this class ( what was possible under 4.20)
2 - I create a child BP class of ( Vr_Interact_Class), I look for the custom event created in the parent class to execute a specific code after the code in the parent .
Bug :
- In the actor child of ( VR_interact_Class), I have the custom event from the duplicate parent, one for the parent code and one for the child code.
- The call communication of the event does not work for the child.
This makes it impossible to use generic events by creating a common parent class.
