[Bug] Replacing meshes sometimes crash

Sometimes when i replace a mesh with another in viewport, Rocket crashes with this error. It happens sometimes only.

Hi Satheesh,

I am attempting to reproduce this crash. Currently I am using beta 3. It is not occurring for me when I open the default map and change the objects to other static meshes. Could you please provide more details to this or let me know what I am doing wrong? It could help with the investigation.

Thanks,

Alexander

I had this issue with Unlit mode but it only happens sometimes and at first startup. Once the crash occurs and restarts the editor it wont happen again (until i shut down the computer and starts again).

I see now. I have investigated this issue again, but with these additional details. I could find a report matching those details. It appears that this is a known issue and has been reported. If there is anything else that is behaving unexpectedly, please let us know.

Thank you,

Alexander