If you re-parent a blueprint from Object to BlueprintActorBase, the result is not the same as having selected BlueprintActorBase as the parent when you created the blueprint.
Build info
Version: 1578757
Install Path: C:/Program Files/Rocket
Specs
OS: Windows 8
RAM: 8 GB
Graphics Card: GT 540M w/ 2 GB
Driver: 310.70
UAC: Off
Repro Steps
- Create a new blueprint
- Select Object as the parent
- Note: Objects can’t have components.
- Reparent blueprint to BlueprintActorBase
- Note: Still can’t have components.
- Close and reopen the blueprint, still no component capability.
- Create a new blueprint.
- Select BlueprintActorBase
- Note: You can now set components.
Expected
I expected after re-parenting any blueprint from one parent to another that I would have the same capability as if I had selected that new parent to begin with.