BUG: Rendering flickering after game runs for about a day

Hello everyone,

I have found what seems like a bug.

If I leave the game running for la long time (about a day or more, I have not tested how long exactly it takes, may be a variable amount of time), I get a strange flickering as you can see here :

chrome_BZ3vQ0IRJI

All I have done is create an example projet, added pixelstreaming, packaged it and left it running on a server for over a day.

I do not know if this is a pixelstreaming problem or the engin.

It happens on a old 5.2 projet as well as the template that uses 5.4.

This can be reproduced on Windows and Linux builds, running on AWS and Google Cloud.

Has anybody seen anything like this before and know how to avoid it?
Or should I send a bug report?

Hi there Jago!

Visually, that issue appears as though raytracing is not being sampled enough. Though it’s very interesting if this only occurs on a cloud platform. Have you tried to reproduce it locally?

Additionally, to ensure it is related, have you attempted to reproduce the issue without raytracing enabled?