I think there is a bug in the devkit… .pertaining to certain spawners… and it only seems to happen on dedicated servers.
I was doing some spawner work myself using the vanilla Swamp spawner, and added a remap’ed NPC Gigantosaurus d. No problem.
I then added a remap’ed NPC Dimetrodon… and suddenly seeing huge uncontrolled respawns in the Center map swamp area.
I then added a remap’ed Toad… same issue of huge spawns.
I’m going to revert back to a vanilla swamp spawner, and try and figure out when and where the spawner bugs out. Particualrly, I’m curious whether any modifications to the spawner blueprint causes the bug (in my case, I added a spawn entry and limit for a new Gigantosaurus directly to it… .rather than use PrimalGameData to modify it.
Or whether any remap causes it the bug, and why it’s only the swamp spawner that is being affected.
Somehow I don’t think it’s the actual Character blueprints of the dinos…