[BUG] Reference as dfault value selectable for struct member


I just encountered the following:

If you have a struct that has a member which references an actor, like:

…Then you can appearently pick a value for the reference in the BP details panel.

…Which, of course, does not work. And that makes sense, since it cant be guaranteed that the references actor actually (ever) exists in th level.
So this value should be grayed out, instead of creating confusion :rolleyes:

AnswerHub reference: https://answers.unrealengine.com/questions/242131/bug-reference-as-dfault-value-selectable-for-struc.html