Hi,
I developed a plugin that inherit from AnimInstance, and constraints morph targets and bones using value sent via another software.
Currently I am constraining my morph targets using a for loop and set Morph Target node. Bones are constrained using a shared variable. Here is a screen shot:
When I use the sequence recorder, my bones translation/rotation are applied to the resulting animation, but not the morph targets, that don’t move at all.
Thank you in advance,
PS: I found these related bug fix request: