Really getting on my nerves. This did not use to happen and the bug is getting worse. A few updates ago a random blank, large sphere started showing up in the game on start. I’ve seen several posts about this and most say to add a player start which will “get rid of the problem”. Nope, still there and usually right in the middle of my scene(near the origin). In previous updates I could add the player start and it would not delete the sphere but just position it at the player start. I would move player start to a far, far away distant spot and would probably still see a dot with how big the sucker is. Nowadays, it will not move, it will not go away. I may just have to figure out how to make future games with a large non-textured sphere in the middle of it, thank you UE4. Can you please fix this?
Hey CosmicDreamStudios-
Is the project set to single player or multi player? Do you see this occurring in a new project? Any information you can provide to help me reproduce the behavior on my end will help identify the cause of the issue.
I encountered this problem when following the tutorial located at https://docs.unrealengine.com/latest/INT/Programming/Tutorials/AutoCamera/index.html – the PlayerStart actor shows up as a sphere when you Play the level.
Hey cfarrier-
What’s happening in this case is that when the game starts (in PIE) it is spawning a pawn for you to possess. The reason you’re seeing this sphere is because the camera isn’t looking from the pawn’s point of view. To better illustrate what I mean, using a Create Player node in the Level Blueprint’s BeginPlay call will create a second player (and cause the viewport to enter split screen). Each half of the screen is looking through the spawned pawn’s camera, so each pawn can see a sphere where the other pawn (player) is located.
Cheers
Changing the game mode to “FunctionalTestGame” seamed to work for me
Just fixed this.
It happens when there is no PlayerStart, so the engine makes a player start and spawns it at the origin position (0,0,0).
FIX - Go the the top left and type “player start”, then place that into the scene. In the details panel set it’s x,y,z positions to something far away so it doesn’t show on camera. DONE!