Not sure it’s intended or not. Here’s steps:
Everything set by default
Go to my pawn->char movement component->turn off “update nav agent with owners collision”, it’s ok
Turn it on, crash
I’ve tried testing this by creating a character blueprint and toggling the Update Nav Agent with Owners Collision property in the Character Movement Component, but I did not see a crash occur.
Is this occurring in a clean, blank project?
Are you using a Pawn class or a character class?
Could you provide a detailed list of steps I can follow to see this occurring in a clean project?
Hi thank for ur patience.
I tested a new proj. Turns out it happens only after I delete the recastNavmesh-default actor, and the agent. The thing is in I can easily fixed the crash by rebuilding path, while in my own proj I can’t
I will do more digging later, in short not really a big deal. Thanks again