Subj.
I’m creating a function in animation blueprint. I create then “Property access” node and it does not se created function. I’ve tried pure, thread-safe, const. Nothing. Am i missing something?
2 Likes

Is this a bug?
When i copy a function from another blueprint it appears in the list. but if i create one - does not.
It has to be “ReturnValue” for the Outputs, I was wondering the same thing. Then I copied the return nodes of the similar function from the Lyra Starter Project to another project. I found it out.
5 Likes
The return variable has to be named “ReturnValue” for Property Access to see it
5 Likes
yes, the name of the output has to be “returnvalue”, lowercase or uppercase letters don’t matter, as long as it’s “returnvalue”
1 Like
Life Saver!
2 Likes