[bug?] "Property Access" can't se function declared in amination blueprint or in other blueprints.

Subj.
I’m creating a function in animation blueprint. I create then “Property access” node and it does not se created function. I’ve tried pure, thread-safe, const. Nothing. Am i missing something?

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Is this a bug?
When i copy a function from another blueprint it appears in the list. but if i create one - does not.

It has to be “ReturnValue” for the Outputs, I was wondering the same thing. Then I copied the return nodes of the similar function from the Lyra Starter Project to another project. I found it out.

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Is this what you mean? If so I have it.

The return variable has to be named “ReturnValue” for Property Access to see it

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yes, the name of the output has to be “returnvalue”, lowercase or uppercase letters don’t matter, as long as it’s “returnvalue”

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Life Saver!

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