- Go to Edit>Project Settings> Collision
- Add “New Object Channel” and give it a name
- Save project, close, reopen
- Go to Edit>Project Settings> Collision
-No object channel!
Should result in previously created object channel still there.
Should result in previously created object channel still there.
Same problem T_T
Thank you reporting the issue. I was able to repro the bug and have entered the bug into our database.
Sorry for any inconvenience.
Cool. I look forward to seeing that fixed in a future release! Thanks!
I have found a workaround for now if you are interested. - Just open up a previous version (I used 4.1.1)
Cool! I’ll give this a try. Thanks!
This method seems to work just fine Thanks!
Got a template for the .ini entry (for custom collision channel) so that I don’t have to download 2.5gb of a previous version?
edit: Nevermind, got it.
[/Script/Engine.CollisionProfile]
DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name=“NAMEHERE”,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
Check your DefaultEngine.ini file isn’t “write-only”. Somehow sometimes it changing itself.