[bug] problems with physics asset when a bone is set to kinenatic

ok been checking some vehicle stuff and found nearly everytime i create a new physics asset for my vehicle and set a wheel to kinematic , then test the asset it goes wild as shown on this video

Hi Geodav,

Can you re-upload the video or make it so it’s not private. I cannot access it at the moment.

Thank you!


Hi Tim thanks for the interest but i think i’ve found the problem, placement of the root bone so i think we can close this thread

the placement of the root bone was the problem, needs to be at 0,0,0

Glad to see you got it fixed!