[Bug] Problem with collisions on starter objects

I have not tested most of them but SM_Door has no collision points and the door frame fails to respond to character mesh even though it works on blockalldynamic. When objects have been exported and re-imported they work fine (because new collision points have been created). Had the same issue in 4.12.5 with the door. Have not tested other starter objects.


In order to get the Door to work, you’ll need to add a collision box to it. You can open up the static mesh in the Static Mesh Editor, click the Collision button on the very top toolbar, and press the Add Box Simplified Collision. Once I did this, I was able to collide with the door as expected.

Let me know if that helps or if you have any further questions.

Have a great day