Since the project migrated from 4.26 to 4.27.2 the shader compiler keeps recompiling.
This happens during startup (splash screen) and then again when the editor opens, resulting in a slowdown until it finishes compiling 9000 shaders. However, I’m not touching any shaders and the project is 99% code.
LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
LogShaderCompilers: Display: Worker (4/5): shaders left to compile 6262
DerivedDataCache remains empty.