Hello,
I try to add some points to a component spline in the constructor of an actor BP so that when I drop the BP into the scene the spline is already configured and has a given look and number of points.
I do this like that, as suggested here: [link text][1]

There is, as mentioned in the above link, a first bug; the spline is not refreshed correctly when the BP is compiled, and we have to reload it.
But as far as I’ve seen it, there is also another bug: so far I have never been able to see the right shape of the spline in the editor. When I compile and drop the BP in the scene I always get the default 2 points spline.
Could you please enlight me on that issue?
Thank you very much

