[Bug] Points added in spline constructor not visible in the editor

Hello,

I try to add some points to a component spline in the constructor of an actor BP so that when I drop the BP into the scene the spline is already configured and has a given look and number of points.

I do this like that, as suggested here: [link text][1]

30253-customsplinebp.png

There is, as mentioned in the above link, a first bug; the spline is not refreshed correctly when the BP is compiled, and we have to reload it.

But as far as I’ve seen it, there is also another bug: so far I have never been able to see the right shape of the spline in the editor. When I compile and drop the BP in the scene I always get the default 2 points spline.

Could you please enlight me on that issue?

Thank you very much

I’m having the exact same problem… And it’s delaying my project… I’ve been trying to solve this problem for 3 days now, if you find a solution, please make sure to post it here… I’ll do the same…