You can set GameMode.PlayerStateClass to “None” in blueprint editor (Defaults). This result in editor silently crashing without any error when entering play/simulate mode.
Hello Xarn,
Regarding this issue, are you setting this state through C++ or through the editor itself? Any chance you can provide reproducible steps so that we may investigate it?
Thanks.
-W
Yes this is in Editor (compiled from source, or downloaded)
Steps to reproduce:
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Start Editor and create new blank project
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Create new Class Blueprint inheriting from GameMode
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Open that blueprint in editor and compile + save without any changes
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In project settings, Maps & Modes, change Default GameMode to that blueprint.
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Hit play, and see everything is ok.
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Open blueprint in editor again, and in Defaults tab change Player State class to None, compile and save
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Hit play. Editor silently crashes
Also I, just noticed that downloadable version of the editor actually wants to send crash report, but callstack seems to be empty. Anyway I will send that crash report and point to this question in it.
Xarn,
Thank you for providing the repro steps, I now see the issue and have entered a bug in our database for tracking.
Great work, please continue to point out any issues you come across so that we can log them for our team to review.
-W