If you read the title, I can say that I am just as confused as you are.
So in my game, I have a function called “Player Dying,” which checks if the player’s health gets too low. It then creates an animated widget that loops up until the player dies or gets his health back from a health pick up. It makes no sense to me why this is happening, and I’ve been purposefully avoiding it until now. I’ve included screenshots and a short clip below to help you guys. Thank you in advance!