Bug? Player start location keeps reffering to earlier save of new renamed version of level

It seems i have found an strange bug?

I renamed one map in my project and saved it as new as Level_01, previous name was Firstpersonexamplemap. When i want my player to load ‘‘Level_01’’ and spawn in it something is going wrong. The spawn location keeps reffering to the spawn location from the previous map ‘‘Firstpersonexamplemap’’, when using an trigger to open level it does not reconize the new player start location i created. Why does it not reconize my spawn location where it reconizes every other change in the map?

I deleted the firstpersonexamplemap in which i found the player start where it respawns every time, it used the old player start from this old saved version of the map! When i reffer to load Level_01 it sttill uses the spawn location from the already deleted map ‘‘Firstpersonexamplemap’’. It is not using the new changes i made! How do is solve this strange behaviour?

The problem has evolved, after an restart of UE4 i pressed the launcher, and, after walking in the trigger it respawns you in thesame level! It is not loading the level mentioned in the blueprint image below. I found this link about this bug: Open Level doesn't work in standalone game - Blueprint - Epic Developer Community Forums