In the latest build, I have great difficulties placing staticmeshes, both through the content browser and the placement browser, when there are meshes with no collision in the level. This makes my work annoying.
In following scenario, I have a beach that is intersected by a water plane. The water plane has no collision. I am placing rocks on the beach. I am unable to place rocks if I drag them onto the water plane. They appear elsewhere.
I can’t understand the issue with dragging meshes onto no collision objects, however I’d then at the very least expect to get the mesh to show up on whatever solid object is beneath the no collision mesh. In my case that would to show up on the sand beach under the water plane, not elsewhere.