When grabbing an object with physics handle and pushing another physics object, it will push the object but also clips into it. Is this a bug or is there a setting I’m missing? Both of the objects are set to ‘Physics Actor’ collision preset. The physics handle has soft linear and angular limits set, and they are increased, which I think makes a difference, but I feel that even if the linear stiffness is set high, it shouldn’t let objects clip so easily, as it doesn’t let it clip through other objects that aren’t simulating physics.
Hello,
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Thanks
Hi, have you solved this issue? I have the same problem and can’t find a solution