Dear Eric, We already tried adusting that 0 and 0.1 time thing, but that didn’t help the amount of the shift is not the initial 0 value, but rather a total sum of the velocity over time.
We have also been shifting emitter position, but that is cumbersome because every time we adjust the speed, the emitter shift to a new place again.
I’m sure it’s not really want you and anyone would intend for… It makes it very hard to really do complex particles.
Best,
ps. Have you tried rotating the particle without using the local space or try putting in y velocity?