Bug: Particle's Vel/Life causes position shift

I have attached a Sample Project with a Default Particle System to this post. I am not seeing any bug related to a shift in position when Vel/Life is set to Absolute as long as the Emitter is set to Local Space. I have also slowed the emitters themselves down in the level using a time dilation so the particle can be seen spawning at origin and then moving.

Thank You

Eric Ketchumlink text