I’ve just been hit by a bizzare glitch where the engine can no longer handle for loops of all but the smallest sizes. I have my maximum loop iterations set to the default value but when I run a test it gives me an infinite loop shutdown on a fixed size for loop of 23 iterations or higher. I’m only calling this loop once, on play, but it still can’t handle anything any larger. changing the maximum loop count has no effect, even when I increase it to the maximum. Is there a fix for this? My project needs for loops to function properly.
This corrected itself after reboot. still curious if anyone else has run into it though