Build info
- Version: 1945001
- Install Path: C:/Program Files/Rocket
Specs
- OS: Windows 7
- RAM: 64 GB
- Graphics Card: GTX 760 w/ 4 GB
- UAC: Off
Repro Steps
-
Create overridable blueprint function.
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Add the ‘FriendlyName’ metadata parameter and set it.
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Create a new blueprint based on the class with the overridable function.
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Implement the function.
Results
When you implement a overridable function, its name will change from the one set by the FriendlyName meta back to the name of the function itself.
Expected
Function to keep the name set by the FriendlyName meta.
Screenshots
Before:
After:
Code
UFUNCTION(BlueprintImplementableEvent, meta=(FriendlyName="OverridableFunction"), Category="Common")
virtual bool BlueprintOverridableFunction();
Odd, eh?
While it is minor and you can always rename them to what ever you like, I thought should still bring it up.
Strangely, this same piece of code caused [this bug][3].